Chess Chess
Ergebnis 1 bis 6 von 6
  1. Ich habe mir einen Surface gekauft. Alles in Ordnung. Nur, ich spiele gerne Schach in der Seite
    http://zone.msn.com/en/chess/default.htm . Ich bekomme immer Fehlermeldung. Ich vermute fordert diese Seite ActiveX Controls. Gibt es eine Möglichkeit, dass ich mich anmelden und spielen kann?
    Wie kann ich ActiveX Controls installieren? Bei Windows 7 funktioniert alles sehr gut.

    Tansun
    0
     

  2. Hast Du schon einmal den IE im Desktopmodus ausprobiert? Der lässt einige ActiveX-Elemente zu. So z.B. die des Windows Home Server 2011.

    Ggf. must Du auch noch die Seite im Kompatibilitätsmodus des IE laufen lassen.
    Mit der kostenlosen PocketPC.ch App von meinem Windows 8 device aus geschrieben.
    1
     

  3. 16.01.2013, 09:11
    #3
    Hallo tansun46
    Kannst du bitte noch kurz posten welche der Methoden dir geholfen hat, musstest du den Kompitabilitätsmodus einschalten oder lief es auch ohne?
    0
     

  4. Schach auf dem Surface ist ein Thema für sich. Einfach so Fritz installieren ist nicht möglich. Wer jedoch seinen Fritz braucht...
    Schritt 1 jailbreak (1-13a)
    Schritt 2 dosbox
    Schritt 3 eine der alten Fritz Versionen für dos besorgen
    Schritt 4 wochenlang an der config herumbasteln (Tipp cycles 8750 frameskip 8 und keine Sound Emulation) (Surface 2 RT cycles 14750 ELO 2395)
    Schritt 5 alle Updates machen, das beschleunigt das Gerät etwas.
    Schritt 6 Internetverbindung nach dem Updaten aufrechterhalten...
    Schritt 7 Speicherplatzproblem beheben. Recovery auf einem USB-Stick erstellen, danach taucht der Link
    auf Recovery auf dem PC löschen und man erhält einiges an zusätzlichem Speicher.

    Viel Spaß!

    Anmerkung: Chess genius 3.0 läuft mit diesen Einstellungen recht gut- ist allerdings schlagbar, da eben nur eine CPU genutzt wird. Chess Genius 5.0 (Spielstil riskant - bei weitere Optionen) ist auf dem Surface RT tödlich stark! Auflösung auf 1024x768 (nur in der dosbox -Vollbild- der Desktop kann auf 1366x768 bleiben) macht es noch mal einen Tick schwieriger! Auf frameskip 6 spielt das Schachprogramm Fritz3 subjektiv besser, verstehen tut ich das jedoch nicht. Im Modus 6 min +3 sec je Zug spielt Fritz 3 überraschend trickreich. Für den Turbo Button drückt man Fn + Alt + F12, das ist der unlock speed Modus, der läuft solange die F12 Taste unten ist. Im Desktop funktioniert das, einfach die F12 Taste mit irgendwas beschweren - leider kann man danach nur mit den Pfeiltasten spielen und Fritz verteidigt seinen König zweifelhaft.

    Mephisto Gideon funktioniert ebenfalls wunderbar und hat einen guten Punch im Blitzschach.

    Eines meiner lieblings Programme ist Chessbase 4 unter Dos. Ideal zum Partienachspielen, gerade
    während einer Zugfahrt sehr zu Empfehlen.

    Fazit: Getestet im Fischer Modus 5min +3 s je Zug, macht ne Menge Spaß gegen Fritz zu spielen -eben ein Klassiker. Vergleicht man die Spielstärke mit Komodo TCEC, dann liegen da Welten dazwischen.
    Bin ja gespannt, wann wir auf dem Surface auch die Möglichkeit bekommen, aktuellere Software zu benutzen.

    Für die ganz Faulen:
    # This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
    # Lines starting with a # are commentlines and are ignored by DOSBox.
    # They are used to (briefly) document the effect of each option.

    [sdl]
    # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
    # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
    # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
    # Using your monitor's native resolution with aspect=true might give the best results.
    # If you end up with small window on a large screen, try an output different from surface.
    # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
    # (output=surface does not!)
    # output: What video system to use for output.
    # Possible values: surface, overlay, ddraw.
    # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
    # sensitivity: Mouse sensitivity.
    # waitonerror: Wait before closing the console if dosbox has an error.
    # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
    # pause is only valid for the second entry.
    # Possible values: lowest, lower, normal, higher, highest, pause.
    # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
    # usescancodes: Avoid usage of symkeys, might not work on all operating systems.

    fullscreen=false
    fulldouble=false
    fullresolution=1024x768
    windowresolution=800x600
    output=overlay
    autolock=true
    sensitivity=100
    waitonerror=true
    priority=highest,normal
    mapperfile=mapper-0.74.map
    usescancodes=true

    [dosbox]
    # language: Select another language file.
    # machine: The type of machine tries to emulate.
    # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
    # captures: Directory where things like wave, midi, screenshot get captured.
    # memsize: Amount of memory DOSBox has in megabytes.
    # This value is best left at its default to avoid problems with some games,
    # though few games might require a higher value.
    # There is generally no speed advantage when raising this value.

    language=
    machine=svga_s3
    captures=capture
    memsize=24

    [render]
    # frameskip: How many frames DOSBox skips before drawing one.
    # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
    # scaler: Scaler used to enlarge/enhance low resolution modes.
    # If 'forced' is appended, then the scaler will be used even if the result might not be desired.
    # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

    frameskip=6
    aspect=false
    scaler=none

    [cpu]
    # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
    # Possible values: auto, normal, simple.
    # cputype: CPU Type used in emulation. auto is the fastest choice.
    # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
    # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
    # Setting this value too high results in sound dropouts and lags.
    # Cycles can be set in 3 ways:
    # 'auto' tries to guess what a game needs.
    # It usually works, but can fail for certain games.
    # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
    # (Example: fixed 4000).
    # 'max' will allocate as much cycles as your computer is able to handle.
    #
    # Possible values: auto, fixed, max.
    # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
    # cycledown: Setting it lower than 100 will be a percentage.

    core=auto
    cputype=auto
    cycles=fixed 8750
    cycleup=10
    cycledown=20

    [mixer]
    # nosound: Enable silent mode, sound is still emulated though.
    # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
    # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
    # Possible values: 1024, 2048, 4096, 8192, 512, 256.
    # prebuffer: How many milliseconds of data to keep on top of the blocksize.

    nosound=true
    rate=11025
    blocksize=1024
    prebuffer=20

    [midi]
    # mpu401: Type of MPU-401 to emulate.
    # Possible values: intelligent, uart, none.
    # mididevice: Device that will receive the MIDI data from MPU-401.
    # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
    # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
    # See the README/Manual for more details.

    mpu401=none
    mididevice=none
    midiconfig=

    [sblaster]
    # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
    # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
    # sbbase: The IO address of the soundblaster.
    # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
    # irq: The IRQ number of the soundblaster.
    # Possible values: 7, 5, 3, 9, 10, 11, 12.
    # dma: The DMA number of the soundblaster.
    # Possible values: 1, 5, 0, 3, 6, 7.
    # hdma: The High DMA number of the soundblaster.
    # Possible values: 1, 5, 0, 3, 6, 7.
    # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
    # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
    # Possible values: auto, cms, opl2, dualopl2, opl3, none.
    # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
    # Possible values: default, compat, fast.
    # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
    # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

    sbtype=none
    sbbase=220
    irq=7
    dma=1
    hdma=5
    #sbmixer=true
    #oplmode=auto
    #oplemu=default
    #oplrate=44100

    [gus]
    # gus: Enable the Gravis Ultrasound emulation.
    # gusrate: Sample rate of Ultrasound emulation.
    # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # gusbase: The IO base address of the Gravis Ultrasound.
    # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
    # gusirq: The IRQ number of the Gravis Ultrasound.
    # Possible values: 5, 3, 7, 9, 10, 11, 12.
    # gusdma: The DMA channel of the Gravis Ultrasound.
    # Possible values: 3, 0, 1, 5, 6, 7.
    # ultradir: Path to Ultrasound directory. In this directory
    # there should be a MIDI directory that contains
    # the patch files for GUS playback. Patch sets used
    # with Timidity should work fine.

    gus=false
    #gusrate=44100
    #gusbase=240
    #gusirq=5
    #gusdma=3
    #ultradir=C:\ULTRASND

    [speaker]
    # pcspeaker: Enable PC-Speaker emulation.
    # pcrate: Sample rate of the PC-Speaker sound generation.
    # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
    # Possible values: auto, on, off.
    # tandyrate: Sample rate of the Tandy 3-Voice generation.
    # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

    pcspeaker=false
    #pcrate=44100
    tandy=off
    #tandyrate=44100
    disney=false

    [joystick]
    # joysticktype: Type of joystick to emulate: auto (default), none,
    # 2axis (supports two joysticks),
    # 4axis (supports one joystick, first joystick used),
    # 4axis_2 (supports one joystick, second joystick used),
    # fcs (Thrustmaster), ch (CH Flightstick).
    # none disables joystick emulation.
    # auto chooses emulation depending on real joystick(s).
    # (Remember to reset dosbox's mapperfile if you saved it earlier)
    # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
    # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
    # autofire: continuously fires as long as you keep the button pressed.
    # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
    # buttonwrap: enable button wrapping at the number of emulated buttons.

    joysticktype=none
    timed=true
    autofire=false
    swap34=false
    buttonwrap=false


    [ipx]
    ipx=false

    [serial]
    # serial1: set type of device connected to com port.
    # Can be disabled, dummy, modem, nullmodem, directserial.
    # Additional parameters must be in the same line in the form of
    # parameter:value. Parameter for all types is irq (optional).
    # for directserial: realport (required), rxdelay (optional).
    # (realport:COM1 realport:ttyS0).
    # for modem: listenport (optional).
    # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
    # transparent, port, inhsocket (all optional).
    # Example: serial1=modem listenport:5000
    # Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial2: see serial1
    # Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial3: see serial1
    # Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial4: see serial1
    # Possible values: dummy, disabled, modem, nullmodem, directserial.

    serial1=dummy
    serial2=dummy
    serial3=disabled
    serial4=disabled

    [dos]
    # xms: Enable XMS support.
    # ems: Enable EMS support.
    # umb: Enable UMB support.
    # keyboardlayout: Language code of the keyboard layout (or none).

    xms=false
    ems=false
    umb=true
    keyboardlayout=auto

    [autoexec]
    # Lines in this section will be run at startup.
    # You can put your MOUNT lines here.
    mount c c:\dosprogs\
    c:
    cd fritz3
    fritz3 /x8192



    Für die Nostalgiker unter uns sei gesagt, Win 3.1x läßt sich leicht in
    der dosbox installieren. Wer das hinbekommt, dem empfehle ich die
    Programme Extreme Chess und Fritz 5.
    In Extreme Chess lässt sich auch die Fritz 5 Engine einbinden, allerdings
    spielt sie unter der Orginalsoftware Fritz 5 überlegener. Es ist einfach
    genial was Fritz 5 mit 11 kn/s auf dem Surface RT leistet. Heutzutage
    ist man ja 10 000 kn/s und mehr gewohnt. Möchte mal behaupten 90%
    der Schachspieler werden trotz der Schlappen 11 kn/s verprügelt. Ein
    kleiner Tipp dazu am Rande, mein Eröffnungsbuch unter Fritz 5 ist
    sage und schreibe 664 MB groß

    Rückblick: Mittlerweile ist mein Eröffnungsbuch auf 949 MB gewachsen. Bin von dem Surface
    total beeindruckt, ich kann mich noch an die Zeiten auf meinem alten Pentium erinnern, wo ich Fritz 5 verprügelt habe, das ist nun vorbei.
    Meine Empfehlung Fritz 5 auf die eigene Rating einstellen, bei mir ist das z.B. 1900 DWZ und die Uhr auf 6 min +3 sec pro Zug also den Blitz-Modus verwenden. Arbeitsspeicher 64 MB, Hash 32 MB und die Config aus der Dosbox (siehe unten) unverändert lassen mit Frameskip 6. Schachmonster im Taschenformat einsatzbereit!

    Für die Fritz 4.01 Liebhaber ist Hash 8 MB (für Partien mit längerer Bedenkzeit 32 MB) die richtige Wahl, empfohlen wird auch ein Match Fritz 4.01 gegen Fritz 5, um dann die wahre Nr. 1 auf dem Surface zu erkennen.


    Für diejenigen, die gerne auf der höchsten Stufe spielen, rate ich zu Fritz 4.01. Eigentlich war Fritz 4 die Analyse-Engine unter Chessbase und das macht sich positiv beim Spielstil bemerkbar.
    Fritz5 wird man halt verprügelt ohne dass man versteht wieso - kein Lerneffekt vorhanden!


    Optimale Einstellungen, unter denen man in der Eröffnung bis an die Grenzen gefordert wird und nur hin und wieder im Endspiel gewinnt, aufgrund des zu geringen Rechenhorizontes, wie folgt: 6min +3 sec gegen Fritz 4.01 mit 16 MB Hash!


    Ach übrigens wer seinen Fritz5 updated kommt von Fritzmark 6 auf Fritzmark 7 - nicht gerade berauschend - allerdings soll Fritzi danach die gegnerischen Freibauern ebenfalls kritisch beäugen.

    Technisches zur Fritz5 Konfiguration DriveCen=255 BoardSplit=0 erleichtert die Bedienung etwas. Wer Probleme
    mit der Titelvergabe hat einfach mal Title=18 probieren.

    Configuration für Win 3.11
    # This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
    # Lines starting with a # are commentlines and are ignored by DOSBox.
    # They are used to (briefly) document the effect of each option.

    [sdl]
    # fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
    # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
    # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
    # Using your monitor's native resolution with aspect=true might give the best results.
    # If you end up with small window on a large screen, try an output different from surface.
    # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
    # (output=surface does not!)
    # output: What video system to use for output.
    # Possible values: surface, overlay, ddraw.
    # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
    # sensitivity: Mouse sensitivity.
    # waitonerror: Wait before closing the console if dosbox has an error.
    # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
    # pause is only valid for the second entry.
    # Possible values: lowest, lower, normal, higher, highest, pause.
    # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
    # usescancodes: Avoid usage of symkeys, might not work on all operating systems.

    fullscreen=false
    fulldouble=false
    fullresolution=1024x768
    windowresolution=800x600
    output=overlay
    autolock=true
    sensitivity=100
    waitonerror=true
    priority=highest,normal
    mapperfile=mapper-0.74.map
    usescancodes=true

    [dosbox]
    # language: Select another language file.
    # machine: The type of machine tries to emulate.
    # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
    # captures: Directory where things like wave, midi, screenshot get captured.
    # memsize: Amount of memory DOSBox has in megabytes.
    # This value is best left at its default to avoid problems with some games,
    # though few games might require a higher value.
    # There is generally no speed advantage when raising this value.

    language=
    machine=svga_s3
    captures=capture
    memsize=63

    [render]
    # frameskip: How many frames DOSBox skips before drawing one.
    # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
    # scaler: Scaler used to enlarge/enhance low resolution modes.
    # If 'forced' is appended, then the scaler will be used even if the result might not be desired.
    # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

    frameskip=6
    aspect=false
    scaler=none

    [cpu]
    # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
    # Possible values: auto, normal, simple.
    # cputype: CPU Type used in emulation. auto is the fastest choice.
    # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
    # cycles: Amount of instructions DOSBox tries to emulate each millisecond.
    # Setting this value too high results in sound dropouts and lags.
    # Cycles can be set in 3 ways:
    # 'auto' tries to guess what a game needs.
    # It usually works, but can fail for certain games.
    # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
    # (Example: fixed 4000).
    # 'max' will allocate as much cycles as your computer is able to handle.
    #
    # Possible values: auto, fixed, max.
    # cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
    # cycledown: Setting it lower than 100 will be a percentage.

    core=auto
    cputype=auto
    cycles=fixed 8750
    cycleup=10
    cycledown=20

    [mixer]
    # nosound: Enable silent mode, sound is still emulated though.
    # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
    # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
    # Possible values: 1024, 2048, 4096, 8192, 512, 256.
    # prebuffer: How many milliseconds of data to keep on top of the blocksize.

    nosound=true
    rate=11025
    blocksize=1024
    prebuffer=20

    [midi]
    # mpu401: Type of MPU-401 to emulate.
    # Possible values: intelligent, uart, none.
    # mididevice: Device that will receive the MIDI data from MPU-401.
    # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
    # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
    # See the README/Manual for more details.

    mpu401=none
    mididevice=none
    midiconfig=

    [sblaster]
    # sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
    # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
    # sbbase: The IO address of the soundblaster.
    # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
    # irq: The IRQ number of the soundblaster.
    # Possible values: 7, 5, 3, 9, 10, 11, 12.
    # dma: The DMA number of the soundblaster.
    # Possible values: 1, 5, 0, 3, 6, 7.
    # hdma: The High DMA number of the soundblaster.
    # Possible values: 1, 5, 0, 3, 6, 7.
    # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
    # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
    # Possible values: auto, cms, opl2, dualopl2, opl3, none.
    # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
    # Possible values: default, compat, fast.
    # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
    # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

    sbtype=none
    sbbase=220
    irq=7
    dma=1
    hdma=5
    #sbmixer=true
    #oplmode=auto
    #oplemu=default
    #oplrate=44100

    [gus]
    # gus: Enable the Gravis Ultrasound emulation.
    # gusrate: Sample rate of Ultrasound emulation.
    # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # gusbase: The IO base address of the Gravis Ultrasound.
    # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
    # gusirq: The IRQ number of the Gravis Ultrasound.
    # Possible values: 5, 3, 7, 9, 10, 11, 12.
    # gusdma: The DMA channel of the Gravis Ultrasound.
    # Possible values: 3, 0, 1, 5, 6, 7.
    # ultradir: Path to Ultrasound directory. In this directory
    # there should be a MIDI directory that contains
    # the patch files for GUS playback. Patch sets used
    # with Timidity should work fine.

    gus=false
    #gusrate=44100
    #gusbase=240
    #gusirq=5
    #gusdma=3
    #ultradir=C:\ULTRASND

    [speaker]
    # pcspeaker: Enable PC-Speaker emulation.
    # pcrate: Sample rate of the PC-Speaker sound generation.
    # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
    # Possible values: auto, on, off.
    # tandyrate: Sample rate of the Tandy 3-Voice generation.
    # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

    pcspeaker=false
    #pcrate=44100
    tandy=off
    #tandyrate=44100
    disney=false

    [joystick]
    # joysticktype: Type of joystick to emulate: auto (default), none,
    # 2axis (supports two joysticks),
    # 4axis (supports one joystick, first joystick used),
    # 4axis_2 (supports one joystick, second joystick used),
    # fcs (Thrustmaster), ch (CH Flightstick).
    # none disables joystick emulation.
    # auto chooses emulation depending on real joystick(s).
    # (Remember to reset dosbox's mapperfile if you saved it earlier)
    # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
    # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
    # autofire: continuously fires as long as you keep the button pressed.
    # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
    # buttonwrap: enable button wrapping at the number of emulated buttons.

    joysticktype=none
    timed=true
    autofire=false
    swap34=false
    buttonwrap=false


    [ipx]
    ipx=false

    [serial]
    # serial1: set type of device connected to com port.
    # Can be disabled, dummy, modem, nullmodem, directserial.
    # Additional parameters must be in the same line in the form of
    # parameter:value. Parameter for all types is irq (optional).
    # for directserial: realport (required), rxdelay (optional).
    # (realport:COM1 realport:ttyS0).
    # for modem: listenport (optional).
    # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
    # transparent, port, inhsocket (all optional).
    # Example: serial1=modem listenport:5000
    # Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial2: see serial1
    # Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial3: see serial1
    # Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial4: see serial1
    # Possible values: dummy, disabled, modem, nullmodem, directserial.

    serial1=dummy
    serial2=dummy
    serial3=disabled
    serial4=disabled

    [dos]
    # xms: Enable XMS support.
    # ems: Enable EMS support.
    # umb: Enable UMB support.
    # keyboardlayout: Language code of the keyboard layout (or none).

    xms=true
    ems=false
    umb=true
    keyboardlayout=auto

    [autoexec]
    # Lines in this section will be run at startup.
    # You can put your MOUNT lines here.
    mount c c:\dosprogs\
    c:
    SET PATH=%PATH%;C:\WINDOWS;
    SET PATH=C:\WINDOWS\TEMP
    cd Windows
    win
    0
     

  5. 07.03.2014, 20:14
    #5
    Wow, da hast dir aber gut Arbeit gemacht mit den DosBox Einstellungen. Mal so ne Frage am Rande, im Store gibt's doch eine gute Auswahl an Schachspielen. Taugen die alle nichts?
    0
     

  6. Hallo Tala,

    schaut man im Internet nach, wird bei den Schachspielern nur rumgejammert, offensichtlich genügt der Store nicht deren Ansprüchen.
    Kostenlos gibt es für fast alle Betriebssysteme Stockfish, Rybka, Crafty und andere. Das einzige vernünftige Programm für das Surface ist Battle vs Chess- da wird die Fritz Engine verwendet- allerdings dürfte das mehr für die Jüngeren unter uns gedacht sein oder? Kann sein, dass man dazu auch noch die xbox 360 kaufen muss.
    0
     

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